New June Sileo Builds Now Available!
Can you smell what the Rock is cooking? ...no, neither can I. But Xevvy and the team have been cooking up a brand new update for June and it's finally available to download!
This months update brings you several new days, introducing a new character, adding several CG’s as well as reintroducing everyone’s favorite Polar Bear Logan. There’s also new nude sprites, and more plot than you’ll know what to do with!
Over on Patreon this month, there’s new CG’s, new backgrounds, even more plot and a super top secret content addition! What is it? You’ll find out next month! (Or, you can always find out right now if you subscribe to our Patreon, wink wink, nudge nudge!)
And as always, if you like what you see here on Itch, consider supporting us on Patreon for early access to upcoming content, hi-res artwork downloads, your name in the credits and more! https://www.patreon.com/werecat
In other news, Xevvy now has his own Twitter page! Follow for more insane ramblings! https://twitter.com/UncleXev
Public Version Changelog:
• Updates Ren'Py Engine to 7.4.5.1648.
• Enables Model Based Rendering.
• This vastly improves animated scene performance, especially on capable hardware.
• This also improves general performance and allows us to do a few new things.
• This will also mean that Sileo will no longer run on some very old systems. Sorry!
• Removed prediction from animated scene. May or may not help stability.
• Adds the conclusion for Day 12, Day 13 and three quarters of Day 14.
• Introduces a new side character named Glenn.
• Adds 2 new CG’s, 1 of which is treated as a mini-special scene.
• Adds fully nude sprites for 2 characters! Can you guess who?
• Mostly smaller adjustments for story consistency across Days 11, 12, 13 and 14.
• Most notable is during the morning of Day 14 and adds a short new sequence.
• Fixes Logan's face disappearing for realsies this time. (Hopefully lol)
• Some minor fixes to typos and grammar, as well as minor technical improvements mostly relating to menu transitions.
Files
Get Sileo: Tales of a New Dawn
Sileo: Tales of a New Dawn
A Gay Furry Visual Novel (R18!)
Status | On hold |
Author | Xevvy |
Genre | Visual Novel |
Tags | Bara, Dating Sim, Erotic, Furry, Gay, LGBT, NSFW, r18, Romance, Slice Of Life |
Languages | English |
More posts
- IMPORTANT: The Future of Sileo & Our Patreon67 days ago
- Sileo 0.60 Updates Now Available!Jul 02, 2024
- Checking in! Info on Next Update + ETAMay 25, 2024
- Sileo 0.59 Updates Now Available!Jan 31, 2024
- Sileo 0.58 Update Now Available!Nov 29, 2023
- Happy Halloween!Oct 31, 2023
- 0.57 September Updates Now Available!Sep 19, 2023
- Sileo 0.56 July Update Now Available!Jul 30, 2023
- Sileo 0.55 June Updates Now Available!Jun 07, 2023
- 0.54.1 Update Now AvailableMay 05, 2023
Comments
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This is one of my favorite VNs of all time! I really love each and every one of the characters. But I keep wondering... is there ever going to be an option to pursue Eric? He's super cute :D
There's content planned for Eric after 1.0 has been released. It won't exactly be a route where you date him, but it will be some good stuff regardless :)
ok tried to run the game and it keeps telling me i need to download some other software that my antivirus is warning me not to get.... what is going on. My laptop is only a couple months old and fully uptodate
Games built on new versions of Renpy get false positives from some anti-virus programs. It's safe, but the onus is in the Antivirus software makers to improve their algorithms. Most already have.
Logan is so nice, is this start of his route if someone is done with Tai ? O.o
Make no mistake! This is still Tais route!
I too have experienced an error. My laptop isn't new, but the graphics drivers are up to date (less than a month old). I haven't come across a game or vn that I can't run at all, even modern ones. I'll post the error traceback below, I hope it's useful.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3729, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2470, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 822, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1327, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1233, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1200, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "gl2shader.pyx", line 291, in renpy.gl2.gl2shader.Program.draw
File "gl2shader.pyx", line 250, in renpy.gl2.gl2shader.Program.missing
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
Windows-10-10.0.19041
Ren'Py 7.4.5.1648
Sileo: Tales of a New Dawn 0.24.1
Wed Jun 2 18:48:03 2021
I'm not particularly technical but I've tried to find some more info: I have verified that I have DirectX 12. The Renpy documentation seems to suggest that only DX9 or DX11 is required for model-based rendering. I've tried forcing renpy to use gl2 or angle2 rendering, neither option changed anything. I hope this information is useful.
There's a new build available now! Your issue is the second one of the two, so download the new update and then delete 'renderer.rpa' from the /game/ folder to get up and running!
Thanks, this fixed it.
Is my PC really too old for the renderer? What does 'old' even mean when it comes to PCs? None of the other games I've played ever gave me any trouble. Most of them are visual novels from here. I have no knowledge about how most technology works so I'll just post the error I got here:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3729, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2470, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 822, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1327, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1233, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1200, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "gl2shader.pyx", line 291, in renpy.gl2.gl2shader.Program.draw
File "gl2shader.pyx", line 250, in renpy.gl2.gl2shader.Program.missing
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
Windows-8.1-6.3.9600
Ren'Py 7.4.5.1648
Sileo: Tales of a New Dawn 0.24.1
Wed Jun 2 11:37:12 2021
This is an error with the model based renderer and, if I am not mistaken, most likely indicates your graphics hardware does not support the features required to run it.
Note that this renderer has been available to Ren'Py based visual novels since January, however as of the last update to the engine is now the default. You will likely start seeing this in other Ren'Py based visual novels in the near future. At some point, the other renderers will be removed as well, so developers are being encouraged to make the transition.
The first thing I'd suggest is make sure your graphics drivers are up to date. In our internal testing we found that systems from roughly 2013 and newer had the necessary features to run this new renderer. Older systems generally did not, however some occasionally received support via a driver update.
With the help of Google I managed to update my graphics driver. However, the error remained the same. So I guess I have to play the Android version on my smart phone now until I get a new PC which will hopefully be soon.
Give the newest update a try. Follow the instructions in the devlog and see if it helps!
It works now after I deleted the renderer.rpa in the hotfix version. I thank thee.
Pc Borked. Start up error.
What is the error you are receiving? We've got a heap of people playing the latest update right now, so it's definitely working for most. Note if your PC is very old, it may no longer run Sileo as of the latest update as we're using a new renderer which very old hardware may not support.
Give the newest update a try. Follow the instructions in the devlog and see if it helps!