This game is way too kinetic. There are choices, but they really don't feel like they affect the story at all. And I understand that this is a visual novel, but there is way too much emphasis on reading and not enough on visuals. I should be able to understand what was going on and I was thrown off so bad one the crow started talking about a war.
I appreciate the effort put in this project, but there's too many cons (personally) that make me unable to enjoy this experience.
Frankly, I agree. Sileo was my first proper writing project, and with hindsight it's easy to see a lot of what's wrong with it. I've grown a lot working on Sileo, and one of the most difficult aspects of that growth is looking back on prior work for my current project and realizing it's no longer up to the standard I hold myself to. The standard continually rises, and so older works consistently fall short. I've already committed to remaking certain older content and even teased some other possibilities... the scope of which stretches to the majority of everything I've already done.
I don't know if I'll ever be completely happy with my work, but so long as my work continually improves, I can take solace in that.
I am curious about what aspects you felt were visually lacking, however? Sileo is a collaboration as opposed to a visionary working with hired contractors, and so artwork costs and such aren't a factor in our pipeline - we've frequently produced bespoke CG artworks, backgrounds and even sexual scenes for things many other projects would consider a wasteful expense solely because our artist CurryCatz was paid a share as part of the team rather than being commissioned. I am however acutely aware personally that our visuals tend to be especially static, an animator is at the top of our list for who we'd love bring on board our team, but we've never been in the financial situation to be able to do so, especially now with how hostile everything is to NSFW creators. Either way, I'd genuinely like more feedback on why the visuals weren't to your satisfaction - it's a genuine surprise to me, as I always felt our VN had visuals well beyond what a 2-person project usually would. The insight could help us to improve things in the future.
Thank you for actually replying back. I will admit that I was just angry because I was held accountable for cheating in one of the routes that I took (a choice that I made in-game), but nothing happened to me when I cheated on the twink and the bar owner. It bothered me that there were a lot of non-linear aspects that were overtaken by only reading. Non-linear visual novels are definitely games I enjoy, so that could also be a reason for my frustration. I just like making choices that genuinely affect the progression of the story. Making it my story. Helping me feel like I'm apart of the cast of characters.
Branching routes are a major component of future updates with the two remaining routes featuring these elements heavily. I also hope to incorporate these elements into both of the already existing routes. We’re still on hiatus at the moment, but we’ve done a lot of planning in anticipation of our return and when things pick back up, we’ll have a much more dynamic and responsive story to show for it. We’re shooting for a player agency first approach, less massive walls of linear text and more dynamic scenarios that respond to decisions, both made in the moment as well as considering those made throughout the route. I’m hopeful that people will be receptive to this new approach once we begin rolling these updates out.
I'm wondering. Is Logan by any chance neurodivergent? I've noticed he shows similar autism traits to mine (I'm a guy on the spectrum). These include: difficulty connecting with people, speaking very little or babbling, and having a resting bitch face, etc. It would be nice to know because Logan is one of my favorite characters and I really relate to him. Thank you.
I apologize if this isn't grammatically correct, but English is my second language and I'm currently using Google Translator.(*﹏*;)
Apologies, your comment got caught in the spam filter and I had no idea there were even posts there to approve!
Logan wasn't written to be any specific way or have any specific thing, more than anything else he's just... well, he's Logan. He has no in-canon diagnosis, though he is almost certainly on-spectrum himself. I'm sure there are readers out there more qualified than me to make a diagnosis on where exactly he falls, but whatever it might be, it's an organic aspect of his character and personality rather than a specific thing he was always designed to have.
Short version: Most likely yes, but he lacks any formal diagnosis.
Apologies, your comment got stuck in the spam filter and I had no idea there were even comments to approve.
Kyrex is rain is present in the current build, yes. It is unlocked in Diego's route, though that entire scene was reworked and the CG added well after Diego's route was finished, so you might need to find the scene and play it through to unlock the CG in the gallery.
Omg ... I just realized that its been over a year since the last update and i still find myself enthralled by the music on loop ... I have a slight problem i think lol
If this vn does come back and possible other routes xd Kyrex is what got me to this vn under the impression he was a route but sadly he was a side story so i hope he has some potently to be one xD
He won't have his very own route, but he's involved in pretty much all of the content we've got planned! There might even be a new opportunity to have some more fun with him...? But you'll just have to wait and see once development resumes!
We'll announce more specific plans when Sileo returns, but I don't intend to extend Tai's Route out any more - it's too long as it is! I do however hope to implement some branching paths with some new scenes throughout, so there should eventually be some new content in his route to enjoy.
For anyone who sees this message and has no idea what's happening in itch.io right now big card corporations are issuing itch.io to shadowban and possibly BAN every nsfw game and novel on the platform. If you live in the United States I urge you to contact your respective congressman and ask them to vote for the Fair Access to Banking Act so that these big card corporations don't ruin all the hard work these wonderful devs put into their games/novel!!!
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This game is way too kinetic. There are choices, but they really don't feel like they affect the story at all. And I understand that this is a visual novel, but there is way too much emphasis on reading and not enough on visuals.
I should be able to understand what was going on and I was thrown off so bad one the crow started talking about a war.
I appreciate the effort put in this project, but there's too many cons (personally) that make me unable to enjoy this experience.
Frankly, I agree. Sileo was my first proper writing project, and with hindsight it's easy to see a lot of what's wrong with it. I've grown a lot working on Sileo, and one of the most difficult aspects of that growth is looking back on prior work for my current project and realizing it's no longer up to the standard I hold myself to. The standard continually rises, and so older works consistently fall short. I've already committed to remaking certain older content and even teased some other possibilities... the scope of which stretches to the majority of everything I've already done.
I don't know if I'll ever be completely happy with my work, but so long as my work continually improves, I can take solace in that.
I am curious about what aspects you felt were visually lacking, however? Sileo is a collaboration as opposed to a visionary working with hired contractors, and so artwork costs and such aren't a factor in our pipeline - we've frequently produced bespoke CG artworks, backgrounds and even sexual scenes for things many other projects would consider a wasteful expense solely because our artist CurryCatz was paid a share as part of the team rather than being commissioned. I am however acutely aware personally that our visuals tend to be especially static, an animator is at the top of our list for who we'd love bring on board our team, but we've never been in the financial situation to be able to do so, especially now with how hostile everything is to NSFW creators. Either way, I'd genuinely like more feedback on why the visuals weren't to your satisfaction - it's a genuine surprise to me, as I always felt our VN had visuals well beyond what a 2-person project usually would. The insight could help us to improve things in the future.
Thank you for actually replying back.
I will admit that I was just angry because I was held accountable for cheating in one of the routes that I took (a choice that I made in-game), but nothing happened to me when I cheated on the twink and the bar owner. It bothered me that there were a lot of non-linear aspects that were overtaken by only reading.
Non-linear visual novels are definitely games I enjoy, so that could also be a reason for my frustration.
I just like making choices that genuinely affect the progression of the story. Making it my story. Helping me feel like I'm apart of the cast of characters.
Branching routes are a major component of future updates with the two remaining routes featuring these elements heavily. I also hope to incorporate these elements into both of the already existing routes. We’re still on hiatus at the moment, but we’ve done a lot of planning in anticipation of our return and when things pick back up, we’ll have a much more dynamic and responsive story to show for it. We’re shooting for a player agency first approach, less massive walls of linear text and more dynamic scenarios that respond to decisions, both made in the moment as well as considering those made throughout the route. I’m hopeful that people will be receptive to this new approach once we begin rolling these updates out.
Alrighty, then! I'm excited for the update for if/when they come out.
Despite what I've said, it is because I enjoyed the ideas and parts of the story.
I'm wondering. Is Logan by any chance neurodivergent? I've noticed he shows similar autism traits to mine (I'm a guy on the spectrum). These include: difficulty connecting with people, speaking very little or babbling, and having a resting bitch face, etc. It would be nice to know because Logan is one of my favorite characters and I really relate to him. Thank you.
I apologize if this isn't grammatically correct, but English is my second language and I'm currently using Google Translator.(*﹏*;)
Apologies, your comment got caught in the spam filter and I had no idea there were even posts there to approve!
Logan wasn't written to be any specific way or have any specific thing, more than anything else he's just... well, he's Logan. He has no in-canon diagnosis, though he is almost certainly on-spectrum himself. I'm sure there are readers out there more qualified than me to make a diagnosis on where exactly he falls, but whatever it might be, it's an organic aspect of his character and personality rather than a specific thing he was always designed to have.
Short version: Most likely yes, but he lacks any formal diagnosis.
thank you for reading my comment and for clarification.
I want Lucas and also this is a very beautiful game in all its features
Hi, saw in your Blue sky post about Kyrex in rain, is it available in current build?
Apologies, your comment got stuck in the spam filter and I had no idea there were even comments to approve.
Kyrex is rain is present in the current build, yes. It is unlocked in Diego's route, though that entire scene was reworked and the CG added well after Diego's route was finished, so you might need to find the scene and play it through to unlock the CG in the gallery.
One of the best visual novel games I've ever played
Xevvy im so happy with Diego Route. But can make new story for that. Because im so interesting with Diego Route
Omg ... I just realized that its been over a year since the last update and i still find myself enthralled by the music on loop ... I have a slight problem i think lol
If this vn does come back and possible other routes xd Kyrex is what got me to this vn under the impression he was a route but sadly he was a side story so i hope he has some potently to be one xD
He won't have his very own route, but he's involved in pretty much all of the content we've got planned! There might even be a new opportunity to have some more fun with him...? But you'll just have to wait and see once development resumes!
Is this going to be continued, if it is, would love to play it again!
That is the plan yes.
Thank you s2
I know the vn is on hiatus but will there be an extra chapter for Tai route really devastating to know that
We'll announce more specific plans when Sileo returns, but I don't intend to extend Tai's Route out any more - it's too long as it is! I do however hope to implement some branching paths with some new scenes throughout, so there should eventually be some new content in his route to enjoy.
For anyone who sees this message and has no idea what's happening in itch.io right now big card corporations are issuing itch.io to shadowban and possibly BAN every nsfw game and novel on the platform. If you live in the United States I urge you to contact your respective congressman and ask them to vote for the Fair Access to Banking Act so that these big card corporations don't ruin all the hard work these wonderful devs put into their games/novel!!!
just wanna see something for lukas